All of the things that don't fit anywhere else.
Code snippets and work-in-progress,
also my discontinued projects and old ressources.
PYnoid (Python source code)
This is the source file of my very simple example of the popular game "Arcanoid".
To make the file easier to find and read, I decided to keep the whole code in just one single file.
It still needs some optimizations!
Screenshots and more informations also available HERE.
3D-RPG-Game (Last ver. 2013) (abandoned)
This "RPG-Project" was my unfinished game that provided a fully graphical role-playing feeling.
Graphics Engine: Irrlicht (DirectX / OpenGL).
Music and SFX: FMOD
It is coded in C++ and features:
- Full 3D-Graphics (FPP style)
- Post-Processing HLSL/GLSL Shaders (e.g.Bloom) and Surface-Shaders (e.g.Water,Lava)
- Dynamic Lights
- Normal mapping (PerPixel)
- Huge seamless world(s) with optimized single locations and indoors,
- Dynamic day/night cycles and weather system (snow, fog, rain...)
- 2D & 3D Sound effects (thanks to FMOD),
- Quest-, Dialogue-, Skills- System
- WYSIWYG Editor,
- and many more...
Below you will find some screenshots of this game.
2D-iso-rpg-game" (abandoned in 2006)
This 2d-isometric game was intended to be played as a single player game for Windows 32-bit.
It featured my own pathfinding system, dungeons, weather-system, spells (4 magic-classes), a simpe AI, in-game-music and more..
The player could buy and sell items in shops and enchant items...
Used library: SDL.
Some old / random graphics:
Old Levels (DOS):
Levels for a DOS game me and two friends of mine developed somewhere around 1997/98. I made the graphics (Deluxe Paint, org. files are .LBM)
It has been abandoned.
** PICTURES ARE 3200x1440 PIXELS but heavily compressed for the web **